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John Boxall

Arduino Workshop


A Hands-On Introduction with 65 Projects
2013. 392 S. 9.2500 in
Verlag/Jahr: NO STARCH PRESS 2013
ISBN: 1-59327-448-3 (1593274483)
Neue ISBN: 978-1-59327-448-1 (9781593274481)

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The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.

In Arduino Workshop, you´ll learn how these add-ons work and how to integrate them into your own projects. You´ll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you´ve learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.

Among the book´s 65 projects are useful devices like:
- A digital thermometer that charts temperature changes on an LCD
-A GPS logger that records data from your travels, which can be displayed on Google Maps
- A handy tester that lets you check the voltage of any single-cell battery
- A keypad-controlled lock that requires a secret code to open

You´ll also learn to build Arduino toys and games like:
- An electronic version of the classic six-sided die
- A binary quiz game that challenges your number conversion skills
- A motorized remote control tank with collision detection to keep it from crashing

Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you´ll have fun as you learn to harness the power of the Arduino for your own DIY projects.

Uses the Arduino Uno board
Acknowledgments
Chapter 1: Getting Started
Chapter 2: Exploring the Arduino Board and the IDE
Chapter 3: First Steps
Chapter 4: Building Blocks
Chapter 5: Working with Functions
Chapter 6: Numbers, Variables, and Arithmetic
Chapter 7: Liquid Crystal Displays
Chapter 8: Expanding Your Arduino
Chapter 9: Numeric Keypads
Chapter 10: Accepting User Input with Touchscreens
Chapter 11: Meet the Arduino Family
Chapter 12: Motors and Movement
Chapter 13: Using GPS with Your Arduino
Chapter 14: Wireless Data
Chapter 15: Infrared Remote Control
Chapter 16: Reading RFID Tags
Chapter 17: Data Buses
Chapter 18: Real-time Clocks
Chapter 19: The Internet
Chapter 20: Cellular Communications
Index
John Boxall has been writing Arduino tutorials, projects, and kit and accessory reviews for several years. Arduino Workshop is his first book.