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Steven Goodwin

Polished Game Development


From First Steps to Final Release
1st ed. 2016. xxi, 259 S. 30 SW-Abb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2016
ISBN: 1-484-21878-7 (1484218787)
Neue ISBN: 978-1-484-21878-5 (9781484218785)

Preis und Lieferzeit: Bitte klicken


Polished Game Development encompasses every element necessary to develop a game, but instead of trudging through theory of programming languages, and art style, it covers the elements that developers often forget. The text translations, testing, branding and consistency. It´s a no-nonsense, no-waffle, book that gets them straight to the heart of what they need to do to turn their existing efforts into a professional one. It´s also a reference for those already in the industry. Since it focuses on the ideas, it is suitable for developers regardless of their programming language, or their target platform, ensuring mass appeal.
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you´ve already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.

Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.

Explains the difference between a pet project, and a professional one.
Covers how to test for the problems and bugs you don´t know you´ll have.
Details simple, but effective, visual improvements that can be done with very little effort.
Regardless of platform (web, mobile, or console), or language (C++, Csharp, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.

What You Will Learn

Learn what essential elements are often missed
Stay on-brand, visually and verbally
Use audio to enhance your game
Improve game balance
Test effectively Who This Book Is For
Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.
1. Introduction to Game Polish

2. The Essentials

3. Gameplay

4. Game Balancing

5. User Experience

6. In-Game Visuals

7. Audio

8. Writing
9. Coding Practices

10. Testing

11. Final Thoughts

Appendix A: Space Bounce
Steven Goodwin has been involved in science and technology from an early age, and built his first synthesizer while still in his teens. Since then, his projects have been varied. He has sold over a million computer games, written two books, built robots, and automated a house that can be controlled from the Internet. He has spoken at many conferences, including NotCon ´04 and the BBC Backstage OpenTech event.