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Wallace Jackson

VFX Fundamentals


Visual Special Effects Using Fusion 8.0
1st ed. 2016. xxiv, 322 S. 250 Farbabb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2016
ISBN: 1-484-22130-3 (1484221303)
Neue ISBN: 978-1-484-22130-3 (9781484221303)

Preis und Lieferzeit: Bitte klicken


Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting.

VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics.

What You´ll Learn

See the new media components (raster, vector, audio, video, rendering) needed for VFX

Discover the concepts behind the VFX content production workflow

Install and utilize Black Magic Design Fusion 8 and its Visual Programming Language

Master the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking

Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking

Harness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channels

Use advanced VFX concepts such as particle systems animation using real-world physics (forces)

Who This Book Is For
SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.
Chapter 1: Visual Effects: Setup Your VFX Content Workstation Chapter 2: The Foundation of Raster for VFX: Pixels, Color and Alpha Chapter 3: The Foundation of Motion for VFX: Frames and Codecs Chapter 4: The Foundation of Audio for VFX: MIDI, Wave and Sample Chapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVG Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL Chapter 7: Professional VFX Software: Blackmagic Design Fusion Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor Chapter 9: VFX Pipeline Animation: Using the Timeline Editor Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor Chapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline Masking Chapter 12: VFX Pipeline Automated Masking: Matte Generators Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets Chapter 15: VFX Pipeline 3D Rendering: Shader, Material and Texture Chapter 16: VFX Pipeline 3D Modeling: 3D Text Title Creation Chapter 17: VFX Pipeline 3D Animation: 3D Text Titling Modifiers Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics Chapter 20: Advanced Interactive VFX: i3D Content Publishing
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.