buchspektrum Internet-Buchhandlung

Neuerscheinungen 2016

Stand: 2020-02-01
Schnellsuche
ISBN/Stichwort/Autor
Herderstraße 10
10625 Berlin
Tel.: 030 315 714 16
Fax 030 315 714 14
info@buchspektrum.de

Ben Tyers

Practical GameMaker


Studio Language Projects
2016. xl, 313 S. 107 Farbabb. 25,5 cm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2016
ISBN: 1-484-22372-1 (1484223721)
Neue ISBN: 978-1-484-22372-7 (9781484223727)

Preis und Lieferzeit: Bitte klicken



Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book youŽll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio , you will create a fully featured game, with guidance and in color, using version 1.4. After each section youŽll see how youŽll apply what youŽve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if youŽre using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will Learn

Use GameMaker: Studio and GameMaker Language (GML) to create games

Work with GML variables, conditionals, drawing, keyport I/O, objects, and events

Create GML sprites, health/lives, alarms, collisions, and rooms

Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
Include GML random and AI movements in your game

Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.
0. Introduction
1. Variables 2. Conditionals 3. Drawing 4. Drawing Continued 5. Keyboard Input & Simple Movement 6. Objects & Events 7. Sprites 8. Health, Lives & Score 9. Mouse 10. Alarms 11. Collisions 12. Rooms 13. Backgrounds 14. Sounds & Music 15. Splash Screens & Menu 16. Random 17. More Movement (Basic AI) 18. INI Files 19. Effects 20. Loops 21. Arrays 22. ds_lists 23. Paths 24. Scripts 25. Hints & Tips 26. Creating A Game - Outline 27 . Creating A Game -Sprites 28. Creating A Game -Sounds 29. Creating A Game -Backgrounds 30. Creating A Game -Paths 31. Creating A Game -Scripts 32. Creating A Game -Fonts 33. Creating A Game -Objects - Introduction 34. Creating A Game -Parent Objects 35. Creating A Game -Objects 36. Creating A Game -Rooms 37. Progress Sheet 38. Marking Guide 39. End Of Project Assignment 40. End Of Project Test
Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer.  He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.