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Vincent Maverick S. Durano

Understanding Game Application Development


With Xamarin.Forms and ASP.NET
1st ed. 2019. xvi, 269 S. 102 SW-Abb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2019
ISBN: 1-484-24263-7 (1484242637)
Neue ISBN: 978-1-484-24263-6 (9781484242636)

Preis und Lieferzeit: Bitte klicken


Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time syncing functionality using SignalR.
Understanding Game Application Development starts by giving you an overview of the development tools, an installation guide, and a list of prerequisites. You will learn how to manage application flow, create your workspace, and set up your database. Next, you will see how to access data for handling CRUD operations and define the necessary API endpoints. Further, you will build a mobile application with Xamarin.Forms, both in iOS and in Android.
You will also understand the deployment and testing process as well as how to build a real-time leader board using ASP.NET MVC and SignalR. Finally, you will understand how to publish your source code on GitHub from Visual Studio 2017.

What You Will Learn

Understand the basic concept and fundamentals of the technologies used for building the applications
Set up your development environment
Create a SQL database from scratch
Implement a data access layer
Define REST service endpoints using the Web API
Deploy, test, and debug iOS and Android applications
Push your source code to GitHub Who This Book Is For
.NET developers who want to jump on mobile application development with Xamarin and learn with practical examples.
Chapter 1: Introduction
Chapter Goal: An overview of the book and topics to be covered including tools and framework installation guide.

No of pages 15

Sub -Topics

1. Background

2. What is a Working Memory?

3. What You Will Lean

4. Development Tools Download Resource

5. Installation Guide

6. Prerequisites

7. Five Players, One Goal

Chapter 2: Getting Started
Chapter Goal: To present game objective, application flow, preparing the workspace and database setup.

No of pages : 20

Sub - Topics

1. Game Objective

2. Application Flow

3. Creating the Workspace

4. The Required NuGet Packages

5. Setting Up a New Database

Chapter 3: Configure Data Access and API Endpoints
Chapter Goal: To configure data access for handling CRUD operations and as well as defining the necessary API endpoints.

No of pages : 15

Sub - Topics:

1. Integrating Entity Framework

2. Setting Up a Data Access

3. Implementing CRUD operations

4. The Web API Endpoints

5. Enabling CORS

Chapter 4: Building the Mobile Application with Xamarin.Forms
Chapter Goal: To build a mobile that allow users to register and login into the app. To implement a simple game to test how sharp their memory is and to be able to sync their highest scores/level in real-time in the database.

No of pages : 30

Sub - Topics:

1. Creating the Mobile App Project

2. Implementing Platform Specific Services for iOS and Android

3. Setting Permissions

Chapter 5: Deployment and Installation
Chapter Goal: Deploy and install the mobile app in real device.

No of pages : 10

Sub - Topics:

1. Android

2. iOS

3. Output

Chapter 6: Building a Real-time Leaderboard
Chapter Goal: To provide a website that displays user rankings in real-time using ASP.NET MVC and SignalR.

No of pages : 15

Sub - Topics:

1. What is ASP.NET MVC?

2. What is ASP.NET SignalR?

3. Integrating ASP.NET SignalR

4. Adding a Middleware

5. Adding a Hub

6. Adding an MVC Controller

7. Adding a View

8. Output

Chapter 7: Pushing Your Code to GitHub
Chapter Goal: To provide summary of what was learned from all the chapters, source code and other resource references.

No of pages : 13

Sub - Topics:

1. Github Repository and Source Code
2. References