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Sloan Kelly

Python, PyGame, and Raspberry Pi Game Development


2. Aufl. 2019. xxv, 389 S. 81 SW-Abb. 235 mm
Verlag/Jahr: SPRINGER, BERLIN; APRESS 2019
ISBN: 1-484-24532-6 (1484245326)
Neue ISBN: 978-1-484-24532-3 (9781484245323)

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Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.

You´ll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.

The book also includes complete code listings and explanations for "Bricks,""Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.

What You´ll Learn

Gain basic knowledge of Python and employ it for game development

Study game projects you can use as templates, such as Bricks, Snake, and Invaders

Work with user-defined functions, inheritance, composition, and aggregation

Implement finite state machines

Integrate your game with electronics using the GPIO pins

Who This Book Is For

Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.

Python, PyGame and Raspberry Pi Game Development
Chapter 1: What Is a Programming Language?
Chapter 2: What Is Python?

Chapter 3: Introducing Python

Chapter 4: Breaking Free from the Interpreter

Chapter 5: Making Decisions

Chapter 6: Making the Raspberry Pi Repeat Itself

Chapter 7: Container Data Types

Chapter 8: Introduction to IDLE running on the Pixel Desktop

Chapter 9: Basic Introduction to PyGame
Chapter 10: Designing Your Game

Chapter 11: Game Project: Bricks
Chapter 12: User-Defined Functions

Chapter 13: File Input and Output

Chapter 14: Introducing Object-Oriented Programming

Chapter 15: Inheritance, Composition, and Aggregation

Chapter 16: Game Project: Snake
Chapter 17: Model View Controller

Chapter 18: Sound

Chapter 19: Finite State Machines

Chapter 20: Invaders

Chapter 21: Simple Electronics with the GPIOs

Chapter 22: Copycat Game

Chapter 23: Couch Multi-Player Quiz Game

Chapter 24: Conclusion
Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.